![]() Zelda and Mario represent order and chaos, ego and id - and you can't reinvent something which is constantly reinventing itself. Mario, on the other hand, is a series of relentless forward momentum and anarchic non-sequitur, where traditions only exist to be subverted. To rip that up and start again was daring indeed. Zelda is about tradition, about patterns, about repetition, and its appeal is bound up in the graceful, orderly symmetry of its design. It's because the comparison relies on a false equivalence between the two series. ![]() That's not because it isn't a wonderful, continually surprising, never-not-novel game - it very much is. This is not a hope that Super Mario Odyssey can fulfil. The narrative of Switch's launch year asserts itself: it is a time of rebirth at Nintendo, when conventions are swept aside and we can experience the magic as if for the first time. In a year when Nintendo has launched a new concept in game consoles alongside editions of its most treasured series, Zelda and Mario, it's been tempting to draw a line between the two games and dare to hope that Super Mario Odyssey could be as bracing a reinvention as The Legend of Zelda: Breath of the Wild. ![]() One of the most daring and influential game designs of all time makes a long overdue comeback in Mario's most madcap adventure yet. ![]()
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